Updates

 

Updates

NOVEMBER 2024

Starting my JSPS Postdoctoral Fellowship, and I’m honored for the support to continue my research into gaming, knowing practices, and meaning making in Japan!


OCTOBER 2024

Participated in the Channels of Digital Scholarship panel on Early Career Researchers in Games Studies, and presented my research on in-game creativity. Thanks for having me ✨


SEPTEMBER 2024

Excited to be a visiting researcher at the Graduate School of Interdisciplinary Information Studies, University of Tokyo! I will be continuing my fieldwork on gaming and meaning making in Japan and collaborating with UTokyo’s Ludix Lab.


AUGUST 2024

Honored to be awarded a Great Britain Sasakawa Foundation Research Grant for my research on video games, meaning making, and knowledge creation in Tokyo!


JUNE 2024

Our ACM Interactions article, “Unmasking AI: Informing Authenticity Decisions by Labeling AI-Generated Content,” has been published. This discusses key insights from the UX research I led at the content Authenticity Initiative.

Presented my research on in-game creativity and identity expression in single player games to the Digital Scholarship community at the University of Oxford.


MAY 2024

Celebrated May Day in Oxford by hosting the Games & Technologies Groups’ inaugural conference: Inclusive Gaming. The conference brought together students, academics, and games industry professionals to discuss research initiatives, works in progress, and future directions for explorations of inclusive gaming. Thank you to everyone who participated in a lively day full of discussions!


MARCH 2024

Presented my research on in-game creativity inside of Animal Crossing: New Horizons at the Oxford Video Games Meet Up.


JANUARY 2024

Thrilled to be named a Women in Games Ambassador!


NOVEMBER 2023  

Honored to receive a Dieter Schwarz Foundation Project Award on AI and Work to fund my project “Work Hard, Play Hard: The Role Of Modding And AI On Gaming Experiences.”


OCTOBER 2023  

Published an article for the Inclusive Research Guide about my experience using asynchronous interviews as an inclusive research method. Not all interviews need to be, nor should be, live!


JULY 2023  

Grateful to discuss my PhD work on video games & meaning making, the UX of game design, and empowering player experiences with my alma matter USC.


MAY 2023

Had a blast co-facilitating a workshop on how to write a 100 year plan for digital media with the Flickr Foundation and the Oxford Internet Institute. Thanks to all those who attended!


APRIL 2023  

Thrilled to present my paper with Jaimie Freeman, Putting the Self in Self-Tracking: The Value of a Co-Designed ‘How Might You’ Self-Tracking Guide for Teenagers at the 2023 ACM Conference on Human Factors in Computing Systems (CHI 2023).

Excited to kick off the start of term by teaching the course “Social Dynamics of the Internet” through Stanford University in Oxford.


MARCH 2023  

Honored to receive support from TORCH’s Critical-Thinking Communities Fund to fund a project with Games & Technologies Group on board game cafes.


JANUARY 2023  

Honored to have spoken on the panel, The Future of Art, Media, and Copyright in a Generated World, at the Oxford Synthetic Media Forum 2023 with Fattori McKenna and George Oates.


OCTOBER 2022

Kicked off the first week of my second year of my PhD! Met wonderful incoming students across the university. Looking forward to what this year has to offer.

Led the first meeting of Games and Technologies Group this term, where we discussed “Archeology of Abandoned Human Settlements in No Man’s Sky: A New Approach to Recording and Preserving User-Generated Content in Digital Games” and the role of games, preservation, and digital records.


SEPTEMBER 2022

Organized a pilot workshop discussing the ways interactive tools can transform research practices with a group of researchers from the Oxford area.


JULY 2022

Thankful for the feedback I received on my PhD work so far at the Doctoral Symposium for the 10th Conference on Computation, Communication, Aesthetics, and X (xCoAx). Proceedings available here.


JUNE 2022

Presented a summary my PhD research, Interactive Research Artifacts as Design Tools for Knowledge Creation, at the Doctoral Consortium for the International Conference of Computational Creativity.

Excited to present my paper, Explorations of Interactive Research Artifacts in Use: Applying Research through Design to Understand Ways Scholars Leverage Interactivity in their Research Practices, at the ACM Creativity & Cognition conference. The full paper is available here.

Honored to have co-organized Connected Life: Designing Digital Futures, a conference and forum for an interdisciplinary network of researchers, designers, policymakers, and futurists from across the globe to critically engage with how we shape our digital futures.


MAY 2022

Thankful to have received 2nd place in the Graduate Student Research Competition for the ACM Conference on Human Factors in Computing Systems (CHI). The extended abstract is available here.

Presented my work with Jaimie Freeman, “Ask yourself WHY you want to track yourself”: Co-Designing a Self-Tracking Guide with Teenagers, at the ACM Conference on Human Factors in Computing Systems (CHI). The extended abstract is available here.


APRIL 2022

Looking forward to co-supervising a student in Internet Studies and Design Research for the Sarah Lawrence Programme at the University of Oxford.


FEBRUARY 2022

Excited to begin working as an Experience Researcher for the Content Authenticity Initiative at Adobe.


NOVEMBER 2021

Started working as a Research Assistant on the project Understanding the Social and Psychological Wellbeing Implications of Adolescents’ Digital Self-Tracking Practices, where I will help plan and facilitate co-design workshops with Jaimie Freeman.


OCTOBER 2021

Thrilled to begin my PhD in Information, Communication and the Social Sciences back at the Oxford Internet Institute.

Honored to have been awarded as a Shirley Scholar for my upcoming studies.