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Research paper, design studies, interactive artifacts, and knowledge creation practices

 

Explorations of Interactive Research Artifacts in Use

Applying Research through Design to Understand Ways Scholars Leverage Interactivity in their Research Practices
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Overview

New technologies and digitization have the potential to vastly alter our knowledge infrastructures. Specifically, this work focuses on the effects of interactive technologies on research practices, referred to as “interactive research artifacts.” Current research investigates the communicative affordances of such technologies, but minimal work critically examines the creative ways scholars are engaging with these artifacts. Through in-depth interviews with 14 scholars, and Design Studies literature, this work arrives at an understanding of interactive research artifacts as knowledge creation tools, rather than simply communicative tools. As such, to design for a future where interactive research artifacts become widely used scholarly tools, a comprehensive understanding of the ways in which these artifacts are used as means of knowledge creation is critical.

This work was presented at Creativity & Cognition ‘22. The full paper is available here. For a pdf copy, please contact me.

Focus: interactive media, knowledge creation, research practices, design studies.
 
There is an increasing body of work looking at interactive technologies in scholarly work. This includes interactive learning technologies, interactive data visualizations, and interactive journalism and storytelling.

Some research has begun to investigate the work of interactive artifacts in scholarly contexts, including online movements such as Explorable Explanations, multimedia scholarship, and interactive research articles. This growing body of work examines the changing nature of scholarly communication, providing us with unique insights into the nuanced communicative affordances of these interactive research artifacts.

Much of this research investigates these artifacts in scholarly communication contexts.
Research through design suggests there might be another important use of scholarly interactives.

However, this research argues that introducing Design Studies, particularly Frayling’s research through design, uncovers another important use of these scholarly interactives. Specifically, there is minimal work which critically explores the variety of uses of interactive research artifacts in practice, actively omitting the various ways current scholars think about, design, and use these artifacts.

That leads to this project’s research questions:

Research questions: How do scholars currently conceptualize interactive research artifacts? How do scholars currently use interactive research artifacts?

This paper reports on 12 online in-depth interviews with 14 participants, in which their current practices regarding interactive research artifacts were explored.

A call was sent out for those using “interactive research artifacts,” described as using interactive technologies in scholarly practices. Rather than presenting participants with a definition of this, this work allowed participants to identify themselves as creators and/or users of these artifacts.

All participants identified as both scholars and those actively creating or using interactive research artifacts.

It’s important to note that the term interactive research artifacts is used to categorize various dimensions of interactive digital artifacts used in research practices. It is a purposefully broad term, as there is currently minimal literature which seeks to conceptualize these artifacts, and the aim of my work is to build towards a notion of interactive research artifacts which centers lived experiences

A list of core terminology used in the texts and their loose definitions: interactive research artifacts, scholars, users, creative, and knowledges.
Methods: 12 online in-depth interviews with 14 participants in a range of disciplines.  Call was sent out for those using “interactive research artifacts,” described as using interactive technologies in scholarly practices.

Most interviewees explicitly detailed how interactive research artifacts often serve a hidden purpose: they are tools for uncovering new insights or inconsistencies in the underlying data that is often missed when using traditional, non-interactive artifacts. They are also used to reflect on the work conducted, speed up the research process, and connect information in ways not possible by the affordances of traditional artifacts.

By providing alternative, non-linear modes of exploring knowledge, interactive research artifacts allow P11, an art historian focused on Leonardo Da Vinci, to produce a caliber of research not quite possible by traditional means. For them, this meant allowing users to immerse themselves in da Vinci’s mindset, centered around da Vinci’s cultural prototyping of a renaissance type of person with a multiplicity of knowledges.

They not only serve as a tool to improve the process of knowledge creation and development of new research outcomes, but they also provide varying platforms which allow scholarship to be expressed in a manner befitting the subject.

Findings: Research Quality and play with data

Most participants directly addressed the role of play in their research practices. These artifacts enable the discovery of new knowledges through personal experimentation and exploration.

Data does not only refer to quantitative data – some participants described how remixing existing interactive research artifacts fosters dialogue between the users and the content itself. Not only does this element of interactive research artifacts allow users to leverage existing scholarly work, but it also encourages them to constellate information differently by providing a multiplicity of options. This may enable the discovery of new findings otherwise obscured.

For these participants, knowledge creation is enabled not necessarily with interactive research artifacts as seen above, but through them by means of creative exploration and playful experimentation.

Findings: research quality with a participant quote.
Findings: play with data with a participant quote.

As suspected from previous literature in this space, interactive research artifacts can act as communicative tools for scholarly knowledge. While only some participants detailed their understandings of interactive research artifacts to include this communicative tool classification; all discussed, both implicitly and explicitly, the ways interactive research artifacts alter knowledge creation practices during the research stage, rather than only the output stage.

Two classifications: Some scholars conceptualized interactive research artifacts as communicative tools, but all understood them to be knowledge creation tools as well. This changes the use cases and challenges experience by creators

While findings of this work support previous studies which examine the scholarly communication impact of these artifacts, this work takes this a step further. Interactive research artifacts are understood to be tools for knowledge creation, which is enabled by improving scholarship quality and promoting playful exploration. As such, this work suggests generalizing these as broadly knowledge creation tools. I posit an initial working definition of interactive research artifacts as “digital data and scholarly evidence which encourage user engagement in the creative process of knowledge creation.”

Conceptualizing interactive research artifacts as tools for exploring scholarship as a means of knowledge creation allows for a more nuanced and detailed understanding of their possibilities.

Propose an initial conceptualization of interactive research artifacts as: Digital data and scholarly evidence which encourage user engagement in the creative processes of knowledge creation

Despite increased focus on interactive research artifacts, our lack of critical understanding of them means we do not know how to properly facilitate their design. Future work must be done to critically examine the creation and use of interactive research artifacts in detail, expanding on this initial definition, so that we may design for the future.

Interesting work is currently underway exploring how to design for interactive research artifacts as communication tools; now is the time for design inquiries into the future of these artifacts also as knowledge creation tools. This work posits that the next question to be answered should be: in what ways can we best facilitate the creation of these interactive research artifacts?